DITL_120_Edit Keys.txt Items: (20 entries) 0: Bounds: x1=30, y1=150, x2=90, y2=170 Type: 4 Info: 'OK' 1: Bounds: x1=120, y1=150, x2=180, y2=170 Type: 4 Info: 'Default' 2: Bounds: x1=210, y1=150, x2=270, y2=170 Type: 4 Info: 'Cancel' 3: Bounds: x1=20, y1=10, x2=280, y2=28 Type: -120 Info: 'Edit game keys:' 4: Bounds: x1=20, y1=40, x2=80, y2=58 Type: -120 Info: 'Jump' 5: Bounds: x1=20, y1=64, x2=80, y2=82 Type: -120 Info: 'Duck' 6: Bounds: x1=20, y1=88, x2=80, y2=106 Type: -120 Info: 'Left' 7: Bounds: x1=20, y1=112, x2=80, y2=130 Type: -120 Info: 'Right' 8: Bounds: x1=160, y1=40, x2=220, y2=58 Type: -120 Info: 'Throw' 9: Bounds: x1=160, y1=64, x2=220, y2=82 Type: -120 Info: 'Kick' 10: Bounds: x1=160, y1=88, x2=220, y2=106 Type: -120 Info: 'Punch' 11: Bounds: x1=160, y1=112, x2=220, y2=130 Type: -120 Info: 'Action' 12: Bounds: x1=100, y1=40, x2=130, y2=56 Type: -112 Info: '' 13: Bounds: x1=100, y1=64, x2=130, y2=80 Type: -112 Info: '' 14: Bounds: x1=100, y1=88, x2=130, y2=104 Type: -112 Info: '' 15: Bounds: x1=100, y1=112, x2=130, y2=128 Type: -112 Info: '' 16: Bounds: x1=240, y1=40, x2=270, y2=56 Type: -112 Info: '' 17: Bounds: x1=240, y1=64, x2=270, y2=80 Type: -112 Info: '' 18: Bounds: x1=240, y1=88, x2=270, y2=104 Type: -112 Info: '' 19: Bounds: x1=240, y1=112, x2=270, y2=128 Type: -112 Info: '' DITL_110_Get Name.txt Items: (4 entries) 0: Bounds: x1=60, y1=120, x2=120, y2=140 Type: 4 Info: 'OK' 1: Bounds: x1=180, y1=120, x2=240, y2=140 Type: 4 Info: 'Cancel' 2: Bounds: x1=20, y1=20, x2=280, y2=58 Type: -120 Info: 'You have a high score of ^0! Enter your name:' 3: Bounds: x1=20, y1=68, x2=280, y2=84 Type: -112 Info: '' DITL_100_Message.txt Items: (3 entries) 0: Bounds: x1=220, y1=120, x2=280, y2=140 Type: 4 Info: 'OK' 1: Bounds: x1=72, y1=20, x2=280, y2=100 Type: -120 Info: '' 2: Bounds: x1=20, y1=20, x2=52, y2=52 Type: -96 Info: ''